Detroit Bid Whist Marathon
5 Card Kitty Bid Whist Tournament Rules
Kitty Bid Whist Tournament Rules
Structure
5 card kitty
4 is the minimum bid
Specials take out straight bids.
No trumps take out any bid of the same numeric value.
If all the players pass the dealer must take a bid of at least 4.
Rounds won determines advancement to next level of play.
In the event of a tie points will be the deciding factor.
You get what you bid, not what you make!
Time restraints
- Each round is 15 minutes.
- The halfway point will be announced.
- When the timer sounds you will be permitted to complete the hand being played only.
Progression to next level of play
- There are 4 rounds in the first set.
- There are 3 rounds in the sweet 16.
- There are 2 rounds in the elite 8.
- There is 1 round in the final four.
Scoring
- Points equal the numeric value of an uptown or downtown bid.
- No trump is double.
- Regular Bostons are 13 points.
- No trump Bostons are 26 points.
- Validate your teams score and sign.
- Score sheets will be collected and tallied at the end of each round.
- Circle all Bostons.
- No player is allowed to see the score during play. Scores will be posted after each
level of play.
- In the event of a tied round one hand will be played to determine the winner of the
round. No extra points will be awarded for that hand.
Call tournament director to initiate procedure
Dealing
- Before the first round begins each player is responsible for making sure all the cards
in a suit are in the deck.
- The player opening the deck is responsible for making sure there is a joker in the deck.
- First diamond starts the deal.
- The player to the right of the dealer must cut the deck.
- You must deal clockwise only, face down so that cards can not be seen.
- The first four or the last four cards can not be put in the kitty.
- A card can only be placed in the kitty between the dealer and the player to his/her
left.
- Each player must count his/her cards face down before each hand starts. (Each player
should have 12 cards)
- In the event of a misdeal the deal stays.
Bidding
- Each round consists of 4 hands.
- There are 4 rounds in the first set.
- There are 3 rounds in the sweet 16.
- There are 2 rounds in the elite 8.
- There is 1 round in the final four.
- 4 is the minimum bid
- All bids and passes must be stated loud enough for all players at the table to hear it.
- Bidding is done clockwise beginning with the player to the dealers left.
- If a player bids out of turn the opposing team may call for lost of hand and receive the
points called.
Play
- The kitty is never sported. If the kitty is sported the opposing team wins the hand.
- The player who gets the bid must keep his/her kitty
- Once a card is played the kitty can not be reopened.
- No books can be reopened once turned.
- All hands must be played out or until the bid is set.
- One player from each team keeps the books in an orderly fashion.
Do not stack the books one on top of the other,
- Players can not play out of turn.
- Cards board themselves. Except when it forces a renege.
- All players must be allowed to see every card played on a book.
- The bidder must kill the joker in a no trump.
- The joker does not have to be played as soon as you run out of a suit.
However it must be thrown off by the end of the hand.
If a player has followed suit and ends up with the lead with only the joker in their
hand their partners card determines the suit.
- No talking across the board. Blatantly and repeatedly talking across the board is
grounds for disqualification.
Questions allowed during play
- What is the bid?
- What suit lead?
- Whose turn is it?
- Who dealt?
- Whats trump? (Only allowed when no card are in play)
Renege
- The player calling the renege can turn over all of the opponents books if
necessary to prove a renege.
- If the player proves a renege their team wins the hand.
- If the player can not prove a renege after turning over all the books the team calling
the renege loses the hand.
- A renege can not be forced.
5 Card Kitty Bid Whist Tournament Techs
Teams suspecting a tech must stop play immediately and call a tournament director for a
ruling. The team committing a tech will be accessed the appropriate penalty.
Remember: Tournament directors will not intervene in play. A ruling
will only be made when requested. Rulings will be made according to the rules. It is your
option to call a tech.
Dont be a fool!
The penalties for committing the following techs are:
Original dealer redeals
- The deck is not cut.
- The first four or the last four cards are put in the kitty.
- A card is placed in the kitty other than between the dealer and the player to his/her
left.
Lose the hand
- The kitty is sported.
- Picking up, looking through, adding, or removing cards from the discard pile (kitty)
after a card has been played.
- Reopening a book once it has been turned.
- Both players on a team keep books.
- Books are stacked one on top of the other.
- The person who gets the bid gives the kitty to his partner.
- Renege is proven the team committing the renege loses the hand.
- Renege is not proven after turning over all the books the team calling the renege loses
the hand.
- Playing out of turn
- Failure to throw off the joker in a no trump bid (unless player has followed suit every
play).
- One player not having enough or having too many cards at the end of a hand.
- Bidding out of turn.
- No talking across the board. Blatantly and repeatedly talking across the board is
grounds for disqualification.
Questions allowed during play
- What is the bid?
- What suit lead?
- Whose turn is it?
- Who dealt?
- Whats trump? (Only allowed when no card is in play)
Removal from the tournament (no refund will be given)
- Cheating
- Violent behavior
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