Detroit Bid Whist Marathon
No Kitty Bid Whist Tournament Rules

 

Structure

    1. No kitty
    2. 2 is the minimum bid
    3. Specials take out straight bids
    4. No trumps take out any bid of the same numeric value
    5. If all the players pass the dealer must take a bid of at least 2
    6. Rounds won determines advancement to next level of play in elimination play.
    7. In the event of a tie points will be the deciding factor.
    8. You get what you bid, not what you make!

 

Time restraints

    1. Each round is 15 minutes.
    2. The halfway point will be announced.
    3. When the timer sounds you will be permitted to complete the hand being played only.

 

Progression to next round of play

    1. There are 4 rounds in the first set.
    2. There are 3 rounds in the sweet 16.
    3. There are 2 rounds in the elite 8.
    4. There is 1 round in the final four.
    5. Advancement to the next round of play is based on rounds won. In the event of a tie points will be the deciding factor.

 

Scoring

  1. Points equal the numeric value of an uptown or downtown bid.
  2. No trump is double.
  3. Straight and special bostons are 13 points.
  4. No trump bostons are 26 points.
  5. Validate your team’s score and sign.
  6. In the event of a tied round one hand will be played to determine the winner of the round. No extra points will be awarded for that hand.

Call tournament director to initiate procedure

Dealing

    1. Before the first round begins each player is responsible for making sure all the cards in a suit are in the deck.
    2. The player opening the deck is responsible for making sure there is no joker in the deck.
    3. First diamond starts the deal.
    4. You must deal clockwise only.
    5. The player to the right of the dealer must cut the deck.
    6. Each player must count his/her cards face down before each hand starts. (Each player should have 13 cards)
    7. In the event of a misdeal the deal stays.

 

Bidding

    1. 2 is the minimum bid
    2. Special bids take out uptown bids.
    3. No trump bids take out uptown and special bids.
    4. All bids must be stated loud enough for all players at the table to hear it.
    5. All passes must be stated loud enough for all players at the table to hear it.
    6. Bidding is done clockwise beginning with the player to the dealer’s left.
    7. If a player bids out of turn the opposing team may call for lost of hand and receive the points called.
    8. If all the players pass the dealer must take a bid of at least 2.
    9. Trump must be called before the first card is played. If a trump is not called before the first card is played the first suit lead is trump.
    10. In a no trump the direction must be stated before the first card is played.

 

Play

    1. Books can not be reopened once turned.
    2. One player from each team keeps the books in an orderly fashion.
    3. Do not stack the books one on top of the other,

    4. Players can not play out of turn.
    5. Cards board themselves. Except when it forces a renege.
    6. All players must be allowed to see every card played on a book.
    7. All hands must be played out or until the bid is set.
    8. The bidder must kill the joker in a no trump.
    9. The joker does not have to be played as soon as you run out of a suit.
    10. However it must be thrown off by the end of the hand.

      If a player has followed suit and ends up with the lead with only the joker in their hand their partner’s card will determine the suit.

    11. No player is allowed to see the score during play. Scores will be posted after each level of play.
    12. No talking across the board. Blatantly and repeatedly talking across the board is grounds for disqualification.

Questions allowed during play

    1. What is the bid?
    2. What suit lead?
    3. Whose turn is it?
    4. Who dealt?
    5. What’s trump? (Only allowed when no card are in play)

 

Renege

  1. The player calling the renege can turn over all of the opponent’s books if necessary to prove a renege.
  2. If the player proves a renege their team wins the hand.
  3. If the player can not prove a renege after turning over all the books the team calling the renege loses the hand.

A renege can not be forced.


 

 

No Kitty Bid Whist Tournament Techs

Teams suspecting a tech must stop play immediately and call a tournament director for a ruling. The team committing a tech will be accessed the appropriate penalty.

 

 

Remember: Tournament directors will not intervene in play. A ruling will only be made when requested. It is your option to call a tech.

Don’t be a fool!

The penalties for committing the following techs are:

Original dealer redeals

    1. The deck is not cut.

 

Lose the hand

    1. Reopening a book once it has been turned.
    2. Both players on a team keep books.
    3. Books are stacked one on top of the other.
    4. Renege is proven the team committing the renege loses the hand.
    5. Renege is not proven after turning over all the books the team calling the renege loses the hand.
    6. Play out of turn.
    7. Playing a card before direction is called in a no trump bid.
    8. No talking across the board. Blatantly and repeatedly talking across the board is grounds for disqualification.

Questions allowed during play

    1. What is the bid?
    2. What suit lead?
    3. Whose turn is it?
    4. Who dealt?
    5. What’s trump? (Only allowed when no card is in play)

 

Removal from the tournament (no refund will be given)

    1. Cheating
    2. Violent behavior

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